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Structural OG - Realistic Building Physics & Structural Integrity project artwork

CurseForge · Minecraft mod

Structural OG - Realistic Building Physics & Structural Integrity

Realistic building: blocks need support. Build foundations, span rooms and bridges with wooden and steel beams, or watch structures crack and collapse. Guide book included.

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Quick answer

Which Structural OG - Realistic Building Physics & Structural Integrity release should I use?

Updated 3 days ago
Latest stable file Structural OG 1.0.0 (NeoForge 26.3)
Game version 26.3
Loader NeoForge

Structural OG - Realistic Building Physics & Structural Integrity Structural OG 1.0.0 (NeoForge 26.3) targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Structural OG - Realistic Building Physics & Structural Integrity required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Structural OG - Realistic Building Physics & Structural Integrity Structural OG 1.0.0 (NeoForge 26.3) need?

Structural OG 1.0.0 (NeoForge 26.3). Change the file and its required mods may change too.

All 1 required mods have matching files

Install OG Core first. We found matching files for this game-version and loader setup.

OG Core Needed by Structural OG - Realistic Building Physics & Structural Integrity Structural OG 1.0.0 (NeoForge 26.3)
required
Matching file found Matched file: OG Core 1.3.0 (NeoForge 26.3)

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Structural OG - Realistic Building Physics & Structural Integrity without breaking your instance.

Built for Structural OG - Realistic Building Physics & Structural Integrity Structural OG 1.0.0 (NeoForge 26.3). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Structural OG 1.0.0 (NeoForge 26.3). It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install OG Core first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Structural OG 1.0.0 (NeoForge 26.3). It opens that exact file at the source.

About this project

What does Structural OG - Realistic Building Physics & Structural Integrity add?

Structural OG animated logo

Structural OG

Forge • NeoForge • Fabric • Quilt | 1.12.2 → 26.3

Build it right or watch it fall. Structural OG brings realistic building to Minecraft without turning you into an architect. Every block you place has to be held up: support starts at the ground and fades a little with every block it passes through. Walls and pillars carry weight well, but reaching out sideways costs a lot. Put Foundations under your walls, lay wooden or steel beams under wide floors and bridges, and your builds stand. Skip them, and roofs crack, creak and come down.

Every player gets the Builder's Guide book the first time they join, with all the rules in a few short pages.

The roof comes down

The scaffolding goes, and a roof that only the scaffolding was holding comes down with it.

What it does

How it works

On grass and on a foundation

  • 🌍 Support starts at the ground. Rock (stone, deepslate, any solid block that was already there) gives 100%. Soft ground (dirt, grass, sand, gravel, snow, mud) only gives 60%, so tall walls and wide roofs on it fail.
  • 🧱 Foundations fix that: put them under your walls and pillars and they give 100% on any ground.
  • ⬆️ Stacking costs little. A wall or a pillar loses only a few points per block, so towers are fine.
  • ➡️ Reaching out costs a lot. Overhangs, balconies, floors and flat roofs lose much more per block. How far you can go depends on the material (see below).
  • 🏠 Roofs and ceilings work like you'd expect. Stairs and blocks laid diagonally on each other hold like a sloped roof, and blocks can hang under a ceiling.
  • 🪜 Scaffolding holds anything while it stands. Build with it, then take it down at the end: if the structure was badly made, it comes down too.
  • 💥 Collapses are real. A block left without support cracks, creaks and falls half a second later as a falling block. It hurts whoever is under it, and what it leaves behind is checked again, so a collapse can spread. Blocks with an inventory, doors and beds break and drop instead of falling.
  • 🛡️ Your world is safe. Only blocks placed by players obey the physics. Natural terrain, caves, trees, villages and other generated structures, and everything you built before installing the mod, never fall.

Placing an overhang with the level

Out from an old wall, plank by plank: the level in the off hand shows the cracks getting deeper, and the sixth plank falls.

Materials

How far each material reaches

Material Loses going up Loses going sideways Longest overhang from the ground
Glass, wool, leaves, dirt, sand... 6 40 2
Stone, bricks, deepslate, terracotta... 2 25 3
Wood (planks, logs, fences, stairs...) 3 18 5
Concrete 1 15 6
Wooden Beam 2 10 9
Iron, copper, gold, chains, bars... 1 8 12
Steel Beam 1 5 19

Blocks laid on top of a beam rest on it, so a beam under a floor lets the whole floor reach much further. Modded blocks are sorted by the words in their name (and their sound), so they work too. Every number can be changed in the config.

The Builder's Level

Builder's Level: hold it (in either hand) and look at a block. The bar above your hotbar shows its support (green, yellow or red), its material and how much it loses up and sideways. Blocks around it that carry a heavy load show cracks: the deeper the cracks, the closer to falling. Look at the ground and it tells you whether it's solid or soft.

Builder's Guide: a written book with the rules, given to every player once, the first time they join. It's translated (English and Spanish). Lost it? Right-click a Foundation with a plain book and you get a new one.

A block placed close to its limit also cracks for a few seconds as a warning, even without the level.

Crafting

Foundation (8): cobblestone and gravel in a checker pattern.

Foundation recipe

Wooden Beam (3): three logs of any wood in a row.

Wooden Beam recipe

Steel Beam (4): seven iron ingots in the shape of an I.

Steel Beam recipe

Builder's Level: a glass block between two planks.

Builder's Level recipe

You'll find the blocks in the Building Blocks tab and the level in Tools & Utilities in creative.

Configuration

Everything can be changed in config/structuralog.properties (created on the first start, with a comment on each line):

Setting Default What it does
enabled true Turn the physics on or off
creativeBuilds true Blocks placed in creative mode obey the physics too
softGround 60 Support given by soft ground (Foundations and rock give 100)
collapseDelay 8 Ticks a block cracks before it falls
collapseDamage true Falling blocks of a collapse hurt like an anvil
warnings true A block placed close to its limit cracks for a moment
giveGuideBook true Give the Builder's Guide to every player on their first join
loss.* see the table How much each material loses going up / sideways
words.* Which blocks are which material, by words in their id
ignoredBlocks Blocks that never fall and never hold anything up
ignoredDimensions Dimensions without physics (e.g. minecraft:the_end)

Compatibility

Loader Minecraft versions
NeoForge 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2, 26.3
Forge 1.12.2, 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2, 26.3
Fabric / Quilt 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2, 26.3 (needs Fabric API)
  • Requires OG Core (the small library all OG mods share).
  • Install it on the client and the server: it adds blocks, so both sides need it. In single player just add it to your mods.
  • The physics run on the server only, a few changed blocks at a time, so big bases don't lag. Which blocks you placed is saved in the world's data folder.
  • Works with Sodium, Iris and shader packs (the screenshots use Complementary Reimagined).
  • Tested in-game on every loader, from the oldest to the newest version: overhangs of wood from rock, from a pillar on grass and from one on a Foundation, both beams, a bridge that loses one end, scaffolding taken down under a floor, a block in mid-air, a sloped roof, a support blown away without a player, the level and the guide. Tested on a dedicated server too.
  • MIT License: use it in any modpack.

Gallery

Built right: Foundations, log pillars and wooden beams

Built wrong: pillars on bare grass, a roof held up by scaffolding

The building site at sunset

More screenshots in the Gallery tab.


💬 Found a bug or have an idea? Leave a comment. Feedback is always welcome!

⭐ If Structural OG made your builds feel real, a follow helps a lot!

More OG mods

🎁 All seventeen in one pack: OG Collection

Project description from CurseForge.

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