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CurseForge · Minecraft mod

Areas

✍️ Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Areas release should I use?

Updated 11 days ago
Latest stable file [Fabric/Forge/Neo] 26.1.2-7.0 | Areas
Game version 26.1.2
Loader Fabric, Forge, NeoForge

Areas [Fabric/Forge/Neo] 26.1.2-7.0 | Areas targets 26.1.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Areas required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Areas [Fabric/Forge/Neo] 26.1.2-7.0 | Areas need?

[Fabric/Forge/Neo] 26.1.2-7.0 | Areas. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Collective first. We found matching files for this game-version and loader setup.

Collective Needed by Areas [Fabric/Forge/Neo] 26.1.2-7.0 | Areas
required
Matching file found Matched file: [Fabric/Forge/Neo] 26.1.2-8.84 | Collective

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Areas without breaking your instance.

Built for Areas [Fabric/Forge/Neo] 26.1.2-7.0 | Areas. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric/Forge/Neo] 26.1.2-7.0 | Areas. It targets 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Collective first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric/Forge/Neo] 26.1.2-7.0 | Areas. It opens that exact file at the source.

About this project

What does Areas add?

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Areas is a mod which allows any player to easily created named areas in a world. This can be an area, region, zone, town, kingdom etc. This is done with a placed sign. On it you specify the radius, optionally the rgb value and the name. This means that the radius around the sign is now considered an area. Whenever a player enters this area, they receive a message at the top of the GUI with (by default) "Enter the area.". And when they leave "Leaving the area.". This can both be changed in the config.

Names are randomly selected when the sign does not contain one. There is a global RGB value for the messages specified in the config, but this can also be a unique value again specified on the sign. See the examples below for a better idea of how it works!

You can make areas overlap in order to create different area shapes. The join/leave message will only show when entering for the first time or leaving every overlapping zone.

Works in multiplayer, but players must also have the mod installed on their client.

Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Client

Configurable

Configuration guide

All available config options:

giveUnnamedAreasRandomName default true
When enabled, gives signs without an area name a randomly chosen one from a preset list.

radiusAroundPlayerToCheckForSigns default 100, min 0, max 1000
The radius in blocks around the player in which to check for area signs.

defaultAreaRadius default 30, min 0, max 1000
The default radius for areas when it's left empty on the sign. It will be added automatically.

areaRadiusIgnoresHeight default false
When enabled, only the horizontal distance to an area sign counts, so an area reaches from the bottom to the top of the world within its radius. Useful for tall buildings.

sendChatMessages default false
When enabled, sends the player the area notifications in chat.

showHUDMessages default true
When enabled, sends the player the area notifications in the HUD on screen.

showEnterMessage default true
Whether a message should be sent when a player enters an area.

enterPrefix default "Entering "
The prefix of the message whenever a player enters an area.

enterSuffix default "."
The suffix of the message whenever a player enters an area.

showLeaveMessage default true
Whether a message should be sent when a player leaves an area.

leavePrefix default "Leaving "
The prefix of the message whenever a player leaves an area.

leaveSuffix default "."
The suffix of the message whenever a player leaves an area.

showHUDTextShadow default true
Whether the text shown should be drawn with a shadow.

HUDMessageFadeDelayMs default 4000, min 100, max 360000
The delay in ms after which the HUD message should fade out.

HUDMessageHeightOffset default 10, min 0, max 3000
The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.

HUD_FontSizeScaleModifier default 1.0, min 0, max 10.0
Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.

HUD_RGB default "100,200,50"
The colour of the HUD message, as red, green and blue values from 0 to 255.

useSeparateRegionAndZoneSettings default false
When enabled, signs starting with [Region] or [Zone] use the region and zone settings below for their messages and colour, instead of the general ones. [Area] signs always use the general settings.

regionEnterPrefix default "Entering "
The prefix of the message whenever a player enters a region.

regionEnterSuffix default "."
The suffix of the message whenever a player enters a region.

regionLeavePrefix default "Leaving "
The prefix of the message whenever a player leaves a region.

regionLeaveSuffix default "."
The suffix of the message whenever a player leaves a region.

region_HUD_RGB default "100,200,50"
The colour of the HUD message for regions, as red, green and blue values from 0 to 255.

zoneEnterPrefix default "Entering "
The prefix of the message whenever a player enters a zone.

zoneEnterSuffix default "."
The suffix of the message whenever a player enters a zone.

zoneLeavePrefix default "Leaving "
The prefix of the message whenever a player leaves a zone.

zoneLeaveSuffix default "."
The suffix of the message whenever a player leaves a zone.

zone_HUD_RGB default "100,200,50"
The colour of the HUD message for zones, as red, green and blue values from 0 to 255.

Commands

/areas - Shows all area signs around the player.

Showcase

To create an area with a radius of 10, use one of these prefixes. By default they do the same, choose which one you prefer:
This will create an area with a random name by default.

A simple example; a desert island area with a radius of 10:

Entering the desert island:

When breaking the sign, the area ceases to exist:

Another example with a custom colour; A savanna village area with the rgb value after the [RGB] prefix:
These three signs result in exactly the same.

Entering the savanna village:

Leaving the savanna village:

An area being randomly named with a radius of 30:

Another randomly named area with a radius of 20:

And another example with an unnamed area with a radius of 5 by not entering a name, and the config option 'giveUnnamedAreasRandomName' set to false:

API for developers

If you'd like your mod to do something when a player enters or leaves an area, you can listen to the events below. They contain the player, the area name, the type (Area, Region or Zone), the sign position and the radius. The events are fired client-side.

Fabric: com.serilum.areas.fabric.api.AreaEvents
Forge: com.serilum.areas.forge.api.AreaEnterEvent and AreaLeaveEvent
NeoForge: com.serilum.areas.neoforge.api.AreaEnterEvent and AreaLeaveEvent

Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Project description from CurseForge.

Pick your setup

Areas by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

105 available setups

Showing the newest 12 of 28 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Areas versions and loaders

100 of 100 releases match

Looking for an older file? The official CurseForge project page is in Resources.