CurseForge · Minecraft mod
KubeJS Immersive Engineering
KubeJS Immersive Engineering integration
Quick answer
Which KubeJS Immersive Engineering release matches 1.16.5?
KubeJS Immersive Engineering kubejs-immersive-engineering-1605.1.2-build.28.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is KubeJS Immersive Engineering required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does KubeJS Immersive Engineering kubejs-immersive-engineering-1605.1.2-build.28.jar need?
kubejs-immersive-engineering-1605.1.2-build.28.jar on 1.16.5. Every mod below is checked against that same setup.
Install KubeJS, Immersive Engineering, Rhino, Architectury API first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeJS Immersive Engineering without breaking your instance.
Built for KubeJS Immersive Engineering kubejs-immersive-engineering-1605.1.2-build.28.jar on 1.16.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use kubejs-immersive-engineering-1605.1.2-build.28.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install KubeJS, Immersive Engineering, Rhino, Architectury API first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside kubejs-immersive-engineering-1605.1.2-build.28.jar. It opens that exact file at the source.
About this project
What does KubeJS Immersive Engineering add?
KubeJS Immersive Engineering integration. See Recipes page for more info.
Supported recipe types:
- immersiveengineeringAlloy
event.recipes.immersiveengineeringAlloy(output, input1, input2)
- immersiveengineeringBlastFurnace
event.recipes.immersiveengineeringBlastFurnace(output, input)
event.recipes.immersiveengineeringBlastFurnace(output, input, slag)
- immersiveengineeringBlastFurnaceFuel
event.recipes.immersiveengineeringBlastFurnaceFuel(input).time(300)
- immersiveengineeringCokeOven
event.recipes.immersiveengineeringCokeOven(output, input).creosote(250).time(900)
- immersiveengineeringCloche
event.recipes.immersiveengineeringCloche([outputs], input, soil)
event.recipes.immersiveengineeringCloche([outputs], input, soil, render) // Render format: {type: 'crop', block: 'minecraft:wheat'}
- immersiveengineeringFertilizer
event.recipes.immersiveengineeringFertilizer(input).growthModifier(1.5)
- immersiveengineeringMetalPress
event.recipes.immersiveengineeringMetalPress(output, input, mold)
- immersiveengineeringArcFurnace
event.recipes.immersiveengineeringArcFurnace([outputs], input)
event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives])
event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives], slag)
- immersiveengineeringCrusher
event.recipes.immersiveengineeringCrusher(output, input)
event.recipes.immersiveengineeringCrusher(output, input, [secondaries]) // Secondary output format: {chance: 0.5, output: 'item:id'}
- immersiveengineeringSawmill
event.recipes.immersiveengineeringSawmill(output, input)
event.recipes.immersiveengineeringSawmill(output, input, [secondaries]) // Secondary output format: {stripping: true, output: 'item:id'}
event.recipes.immersiveengineeringSawmill(output, input, [secondaries], stripped)
Project description from CurseForge.
Pick your setup
KubeJS Immersive Engineering by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.16.5
2 loader builds1.16.4
1 loader build1.16.3
1 loader build1.16.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS Immersive Engineering versions and loaders
kubejs-immersive-engineering-1605.1.2-build.28.jar
18 Jan 2022
kubejs-immersive-engineering-1605.1.2-build.25.jar
14 Jan 2022
kubejs-immersive-engineering-1605.1.2-build.19.jar
12 Jan 2022
kubejs-immersive-engineering-1605.1.2-build.4.jar
30 Dec 2021
kubejs-immersive-engineering-1605.1.1-build.2.jar
18 Sept 2021
kubejs-immersive-engineering-1605.1.1-build.1.jar
1 Sept 2021
kubejs-immersive-engineering-1604.1.0.12.jar
5 Jan 2021
Looking for an older file? The official CurseForge project page is in Resources.

