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CurseForge · Minecraft mod

Create Mechanical Spawner

A mechanical spawner block. Generates Mobs with rotation power. This mod it's meant to be used in modpacks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create Mechanical Spawner release should I use?

Updated 22 days ago
Latest stable file Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1
Game version 1.20.1
Loader Forge, NeoForge

Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1 targets 1.20.1 with Forge, NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Create Mechanical Spawner required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1 need?

Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Just Enough Items (JEI) Optional for Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1
optional
Matching file found Matched file: 15.27.0.158 for Forge 1.20.1
KubeJS Optional for Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1
optional
Matching file found Matched file: KubeJS Forge 2001.6.5-build.26
Create Needed by Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1
required
Matching file found Matched file: Create 6.0.8 for mc1.20.1
Just Enough Items (JEI) Optional for Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1
optional
Matching file found Matched file: 15.27.0.158
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino Forge 2001.2.3-build.10

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create Mechanical Spawner without breaking your instance.

Built for Create Mechanical Spawner Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Create: Mechanical spawner 0.1.7-6.0.6 for mc1.20.1. It opens that exact file at the source.

About this project

What does Create Mechanical Spawner add?

Create Mechanical Spawner

A mechanical spawner block. Generates Mobs with rotation power.

Dedicated wiki

1.21.1-2.x Version Requires Mechanicals Lib

Version support & documentation

  • 1.21.1: Supported. Documentation refers to this version.
  • 1.20.1: Only critical issues: Documentation

Features

  • Random Spawn fluid
    • Biome dependant random generation
  • Specific liquid for Mobs
  • Configurable:
    • Stress
    • Minimum speed
    • Fluid capacity
    • Spawn point max range
    • Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
  • Spawn fluid mixer recipes.
  • JEI & Jade integration
  • KubeJS integration
  • Ponder scene
  • Loot collector block
    • Configurable to allow any container or Create Item Vault.
    • Can be disabled.
    • The spawner can be configured to work only with loot collectors.
  • Wither & explosion immune glass & casing.
  • Wither recipe.

Spawn recipes

  • input required.
  • output optional. Any entity like "minecraft:skeleton". Default: random mob from biome.
  • processingTime optional. Defaults: 200
  • customLoot optional. Allows to generate custom loot when used with loot collector blocks.

Random generation (already in the mod)

{
  "type": "create_mechanical_spawner:spawner",
  "input": {
    "type": "fluid_stack",
    "amount": 100,
    "fluid": "create_mechanical_spawner:spawn_fluid_random"
  },
  "processingTime": 1500
}

Specific Mob example

{
  "type": "create_mechanical_spawner:spawner",
  "input": {
    "type": "fluid_stack",
    "amount": 100,
    "fluid": "create_mechanical_spawner:spawn_fluid_pigling"
  },
  "output": "minecraft:pig",
  "processingTime": 2500
}

Custom loot example

{
  "type": "create_mechanical_spawner:spawner",
  "customLoot": [
    {
      "id": "minecraft:nether_star"
    },
    {
      "count": 16,
      "id": "create:experience_nugget"
    },
    {
      "chance": 0.5,
      "count": 8,
      "id": "create:experience_nugget"
    }
  ],
  "input": {
    "type": "fluid_stack",
    "amount": 300,
    "fluid": "create_mechanical_spawner:spawn_fluid_wither"
  },
  "output": "minecraft:wither",
  "processingTime": 5000
}

KubeJS support (Server script)

Disable all default recipes:

event.remove({ type: 'create_mechanical_spawner:spawner' })

Disable specific mob recipes:

event.remove({ output: 'minecraft:wolf'});

Bindings

  • Chanced output
Output.of('minecraft:clay', 0.5)

Add random generation recipe:

//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);

Add specific mob recipe:

//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;

Add recipe with custom loot:

event.remove({ output: 'minecraft:wither_skeleton'}); //recommended
event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000))
    .customLoot(
        [
            Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
            Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
        ]
    )
    .processingTime(2000);
  • It's recommended to disable the default recipe before adding the recipe with custom loot.

Thanks to the Creators of Create.

Code inspiration from the Create mod itself & Mrbysco

Project description from CurseForge.

Pick your setup

Create Mechanical Spawner by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create Mechanical Spawner versions and loaders

47 of 47 releases match

Looking for an older file? The official CurseForge project page is in Resources.