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AE2 Lightning Tech project artwork

Modrinth · Minecraft mod

AE2 Lightning Tech

An AE2 addon that introduces a lightning energy system, advanced machines, and overloaded network components.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE2 Lightning Tech release should I use?

Updated 3 days ago
Latest stable file 2.1.4-forge.1.20.1
Game version 1.20.1
Loader Forge

AE2 Lightning Tech 2.1.4-forge.1.20.1 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.

Where it goes

Is AE2 Lightning Tech required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does AE2 Lightning Tech 2.1.4-forge.1.20.1 need?

2.1.4-forge.1.20.1. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Thunderbolt Core, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

1 listed on this file 14 pulled in by those mods
Thunderbolt Core Needed by AE2 Lightning Tech 2.1.4-forge.1.20.1
required
Matching file found Matched file: 2.0.5-forge.1.20.1
WTHIT Needed by Applied Energistics 2
pulled in
Matching file found Matched file: forge-8.21.2
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 11.13.3+forge
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 20.1.15
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 1.20.1-10.0.5
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: forge-0.4.3
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.7.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc1.20.1-0.5.11
Architectury API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 9.2.14+forge
Cloth Config API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 11.1.136+forge

14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AE2 Lightning Tech without breaking your instance.

Built for AE2 Lightning Tech 2.1.4-forge.1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.4-forge.1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Thunderbolt Core, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.4-forge.1.20.1. It opens that exact file at the source.

About this project

What does AE2 Lightning Tech add?

AE2 Lightning Tech

Header Image
AE2 Lightning Tech is an addon for Applied Energistics 2 that turns lightning into a real part of your automation chain. It adds Lightning as a ME-storable resource, builds a material progression around Overload Crystals, and expands AE2 with advanced machines and high-throughput Overloaded network infrastructure.

Features

Lightning System

Collect natural strikes, generate artificial lightning, and store Lightning energy inside your ME network. Lightning works as a dedicated resource used by machines, recipes, and later progression.

Overload Materials

Progress through a new material chain based on Overload Crystals, lightning transformation, crystal growth, advanced alloys, processors, and other key components used across the mod.

Processing Machines

Build a lightning-powered production line with machines for transformation, assembly, crystal catalysis, weather control, and high-throughput parallel processing.

Overloaded ME Network

Upgrade your AE2 infrastructure with Overloaded network components designed for much higher channel capacity, larger pattern workflows, wireless routing, and remote machine connections.

Dependencies

  • Required: Applied Energistics 2

Feedback

Bug reports and suggestions are welcome on the project issue tracker. Please include your Minecraft, NeoForge, AE2, and AE2 Lightning Tech versions when reporting problems.

Credits

Developed by MOAKIEE, CystrySU, gjmhmm8, _leng, TedXenon, and MHanHanBing.

Special thanks to the Applied Energistics 2 team.

Project description from Modrinth.

Pick your setup

AE2 Lightning Tech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AE2 Lightning Tech versions and loaders

59 of 59 releases match

Looking for an older file? The official Modrinth project page is in Resources.