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EntityJS project artwork

CurseForge · Minecraft mod

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EntityJS release should I use?

Updated last month
Latest stable file entityjs-1.5.0.jar
Game version 1.21, 1.21.1
Loader NeoForge

entityjs-1.5.0.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is EntityJS required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does entityjs-1.5.0.jar need?

entityjs-1.5.0.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install GeckoLib, KubeJS, Rhino, Better Advanced Tooltips first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
GeckoLib Needed by entityjs-1.5.0.jar
required
Matching file found Matched file: NeoForge 1.21.1 4.9.2
KubeJS Needed by entityjs-1.5.0.jar
required
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.374
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino 2101.2.7-build.85
Better Advanced Tooltips Needed by KubeJS
pulled in
Matching file found Matched file: better-advanced-tooltips-2101.1.0-build.5.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add EntityJS without breaking your instance.

Built for entityjs-1.5.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use entityjs-1.5.0.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib, KubeJS, Rhino, Better Advanced Tooltips first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside entityjs-1.5.0.jar. It opens that exact file at the source.

About this project

What does EntityJS add?

entityjs-banner

Key Features

  • Dynamic Entity Registry: Easily register custom entities and define their attributes and behaviors using JavaScript.
  • Entity Modification: Modify existing entity methods with the entity modification event for further customization.
  • Full Animation Support: Enjoy smooth and lifelike animations for your entities, utilizing LioLib, a Geckolib 4 fork backporting many fixes to the unsupported 1.19.2 version

(EntityJS 1.20.1+ uses Geckolib as a direct dependency because it is a supported version)

  • Spawn Control: Take full control over entity spawning by specifying spawn conditions, rates, and locations.
  • Attribute Modification: Fine-tune entity attributes such as health, speed, damage, and more to suit your gameplay needs.
  • Full AI Support: Easy access to mob goals and brain logic via the server ai
  • Full AI Support: Easy access to mob goals and brain logic via the server AI events.

Special Compatibility

KubeJS Iron's Spells

Visit KubeJS Iron's Spells Mod Page

  • Spellcasting Mobs: You can make any Mob cast spells by using the Goal event to attach spellcasting behavior.
  • Custom Spellcasters: Create fully custom spellcasting mobs with tailored AI, spell sets, and behaviors.
  • Spell Projectiles: Define and control custom spell projectiles for advanced combat and visual effects.

Visit EntityJS Wiki Page

Community

Join the official KubeJS Discord community to connect with other users, share your creations, and get help with any questions or issues you encounter while using EntityJS. Alternatively, you can click the Discord icon below:

discord

Youtube Tutorials:

Project description from CurseForge.

Pick your setup

EntityJS by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

7 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EntityJS versions and loaders

100 of 100 releases match

Looking for an older file? The official CurseForge project page is in Resources.