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ParCoolSkill project artwork

Modrinth · Minecraft mod

ParCoolSkill

A mod that expands ParCool actions into combat skills.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ParCoolSkill release should I use?

Updated yesterday
Latest stable file 1.4.1
Game version 1.20.1
Loader Forge, NeoForge

ParCoolSkill 1.4.1 targets 1.20.1 with Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is ParCoolSkill required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does ParCoolSkill 1.4.1 need?

1.4.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install TimeScaleLib, ParCool! first. We found matching files for this game-version and loader setup.

Patchouli Optional for ParCoolSkill 1.4.1
optional
Matching file found Matched file: 1.20.1-85-forge
TimeScaleLib Needed by ParCoolSkill 1.4.1
required
Matching file found Matched file: 1.3.0
ParCool! Needed by ParCoolSkill 1.4.1
required
Matching file found Matched file: 1.20.1-4.0.2.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ParCoolSkill without breaking your instance.

Built for ParCoolSkill 1.4.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.1. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install TimeScaleLib, ParCool! first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.1. It opens that exact file at the source.

About this project

What does ParCoolSkill add?

ParCoolSkill

Extend your motion — fight with style.

ParCoolSkill is an addon for ParCool that expands combat
with high-impact skills inspired by Slay the Spire.

Chain CatLeap, Dodge, ChargeJump, Flipping, and Slide
into powerful attacks, rewarding precise movement, timing, and positioning.

This mod also features a fully configurable system,
allowing its skills to be easily adjusted for balance and gameplay preferences.

All skill details are now integrated into the in-game ParCool Guide, allowing players to view skill triggers, effects, and related mechanics at any time.

This mod is recommended to be used together with Spartan Weaponry Unofficial to provide a wider variety of weapon choices and a gameplay experience that better fits this mod's combat mechanics.


Core Mechanics

Bullet Time

Bullet Time slows down all entities and the entire game world except the player.

Minor Bullet Time

Minor Bullet Time functions like Bullet Time,
but additionally slows down the player’s physical movement.

Status Effects

  • Vulnerable: Increases physical and magic damage taken by 50%.
  • Neutralized: Reduces physical and magic damage caused by 25%.

Also added Vulnerable and Neutralized potions.

  • Vulnerable Potion can be brewed using a Weakness Potion and a Wither Rose.
  • Neutralized Potion can be brewed using a Weakness Potion and a Cobweb.

Implemented Skills

This mod currently features a total of 8 skills! Their names and concepts are inspired by the corresponding cards of Ironclad and Silent.

The mechanics of all skills are now close to complete, and no new skills are planned to be added in the future.

Click to show list of skills

Wild Strike

After performing a CatLeap, your next attack triggers Wild Strike,
dealing double damage and granting 0.5 second of parry time.


Sneaky Strike

After successfully dodging an attack using Dodge,
if your current stamina is above the threshold,
your next attack within 1 second triggers Sneaky Strike,
dealing double damage.

If the attack hits the target from behind, it instead triggers Backstab,
dealing triple damage.


Dropkick

Perform a Slide during a CatLeap to execute a Dropkick.

  • Damage is calculated as:
    base damage (configurable, default: 4)
    • additional attack damage (affected by Strength, default: 1)
    • lower-body armor value (combined armor value of leggings and boots)
    • bonus maximum health (the amount by which current maximum health exceeds the default value)
  • Grants temporary invulnerability
  • Knocks back the target

If the target is affected by Vulnerable:

  • Refunds the skill stamina cost
  • Triggers Bullet Time for 3 seconds

Heel Hook

Perform a Slide during a Dodge to execute a Heel Hook.

  • Damage is calculated as:
    base damage (configurable, default: 4)
    • additional attack damage (affected by Strength, default: 1)
    • lower-body armor value (combined armor value of leggings and boots)
    • bonus maximum health (the amount by which current maximum health exceeds the default value)
  • Grants temporary invulnerability
  • Applies Slowness to the target

If the target is affected by Neutralized:

  • Refunds the skill stamina cost
  • Triggers Bullet Time for 3 seconds

Bash

After a ChargeJump,
your next downward strike triggers Bash,
applying Vulnerable to the target.

If fully charged, the duration of the Vulnerable effect will be additionally added.


Backflip

Perform a backward Flipping while sneaking to trigger Backflip.

  • Grants temporary invulnerability
  • Triggers Minor Bullet Time
  • Activates a ranged weapon rapid-fire effect

During this state:

  • Ranged weapon charge speed is doubled
  • Fully charged shots are automatically released

Cleave

While holding a weapon capable of sweeping attacks,
perform an attack after charging for at least 50%
to trigger Cleave.

For 0.5 seconds:

  • Entity interaction range is added by 50%
  • Gains additional damage multiplier equal to your sweeping damage ratio
  • Enemies swept by the crosshair are automatically struck with full-strength attacks
  • By default, only one enemy per direction can be hit
  • Each level of Sweeping Edge grants one additional penetration
  • Each enemy can be hit at most once per activation

Flick Flack

While targeting an enemy during a Dodge, perform a Flipping
to trigger Flick Flack.

  • Leaps high into the air, gains 50% movement speed addition
  • Your next attack deals damage to multiple enemies
  • Applies Neutralized to affected targets
  • Gains 0.5 second of parry time

Design Philosophy

ParCoolSkill emphasizes momentum-based combat:
movement is not just positioning, but a core damage mechanic.
Mastery comes from chaining mobility skills, exploiting status synergies,
and controlling the flow of time itself.


Requirements

Dependency: ParCool, TimeScaleLib

Warn: this mod only works with ParCool v3.4.3.3! Not compat with ParCool v4 because ParCool has removed necessary actions in this version.

Requires the installation of TimeScaleLib as an additional dependency library to provide time-scaling functionality.

This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.

Project description from Modrinth.

Pick your setup

ParCoolSkill by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ParCoolSkill versions and loaders

47 of 47 releases match

Looking for an older file? The official Modrinth project page is in Resources.