
Modrinth · Minecraft mod
Overgrown's Apoli
A data-driven power system that's build for custom abilities, mechanics, and entire origin systems from JSON alone.
Quick answer
Which Overgrown's Apoli release should I use?
Overgrown's Apoli 1.124.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Overgrown's Apoli required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Overgrown's Apoli 1.124.0 need?
1.124.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Overgrown's Apoli without breaking your instance.
Built for Overgrown's Apoli 1.124.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.124.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.124.0. It opens that exact file at the source.
About this project
What does Overgrown's Apoli add?
Apoli is a mod for building custom powers, unique abilities, and entirely new game mechanics. All through data packs that are themed around modular design. It's the engine behind Overgrown's Origins.
To get started, create a power file under data/<namespace>/powers/ in your data pack.
The mod features:
- A power system with 100+ built-in ability types, grantable to any entity. Think of it as a toolkit for superpowers (No Java Required).
- A typed action system spanning entity, bi-entity, block, item, and meta actions.
- A comprehensive condition system across 7 context types.
- Data-driven skill trees for progression paths and unlockable abilities.
- A physics-based rope and grapple system (swing, leap, and reel).
- An entity disguise system for transforming mobs and players.
- Custom entities: projectiles, minions, and player clones.
- Data-driven keybindings, defined entirely through data packs.
- Custom recipes and loot functions that grant powers.
- A built-in expression engine for math-driven power values.
- Optional integration with Trinkets, Curios, Accessories, Figura, Icarus, and Hardcore Revival.
- Built for real servers: indexed power lookups, chunked network sync for large packs, and a versioned protocol that fails safely instead of desyncing.
Available for Fabric and NeoForge, on 1.20.1 and 1.21.1.
Questions or bug reports? Join the Discord or open an issue on GitHub. If you'd like to support development, Ko-fi donations are appreciated.
Project description from Modrinth.
Pick your setup
Overgrown's Apoli by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Overgrown's Apoli versions and loaders
1.124.0
apoli-1.124.0.jar
31 Oct 2026
1.124.0
apoli-1.124.0.jar
31 Oct 2026
1.124.0
apoli-1.124.0.jar
31 Oct 2026
1.119.0
apoli-1.119.0.jar
24 Oct 2026
1.119.0
apoli-1.119.0.jar
24 Oct 2026
1.119.0
apoli-1.119.0.jar
24 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.