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Vintage Story Mod DB · Vintage Story mod

Window Display

Window Display Windows you can open, put things on, and mount either way round A complete overhaul of Window Storage and Vanilla Pane Storage - 79 styles across 14 woods and 11 glass colours Window Display Patches Universal Display Lib A casement and an

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Window Display release should I use?

Updated yesterday
Latest stable file 1.1.3
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Window Display 1.1.3 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is Window Display required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Window Display 1.1.3 need?

1.1.3. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Universal Display Lib, Window Display - Patches first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

5 listed on this file 19 pulled in by those mods
Biodiversity: Trees Optional for Window Display 1.1.3
optional
Matching file found Matched file: 1.1.0-pre.2
Alchemy Needed by Window Display - Patches
pulled in
Matching file found Matched file: 2.2.0-rc.14
Custom Flowerpots Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.4.1
Bitterbrew Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.10.0
BotaniaStory Needed by Window Display - Patches
pulled in
Matching file found Matched file: 0.5.2
Censership Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.0.6
ChandelierCraft Needed by Window Display - Patches
pulled in
Matching file found Matched file: 3.0.2
Chonky Kitchenware Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.0.1
Helianthus Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.0.6
Metal Cooking Pots Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.8.2
Pewter Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.5.0
Scoop of Jam Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.2.0
Tabletop Games Needed by Window Display - Patches
pulled in
Matching file found Matched file: 4.0.0
Toolsmith Needed by Window Display - Patches
pulled in
Matching file found Matched file: 1.2.19

19 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Window Display without breaking your instance.

Built for Window Display 1.1.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Universal Display Lib, Window Display - Patches first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.3. It opens that exact file at the source.

About this project

What does Window Display add?

Window Display

Windows you can open, put things on, and mount either way round

A complete overhaul of Window Storage and Vanilla Pane Storage - 79 styles across 14 woods and 11 glass colours

A casement and an External Shutter opening

A casement and an External Shutter

A dressed sill

Windows with items displayed

Window styles

Openable window designs

Window styles

Static window designs

Window styles

Tall windows

Window styles

Wide windows

Coloured glass

Coloured glass

A dressed sill

Flower pots with flowers

Swapping to the edge version

Sprint and a wrench flips a window to its edge version and back.

Tall windows

Tall windows, two and three blocks high, opening as one.

Custom chiselled window

The custom window - locks the first chiselled item in place.

Windows read HSV Lighting of the item

Windows read the Light HSV of the placed item - works on anything with HSV.

Light flicker without Lumos

Without Lumos.

No flicker with Lumos

With Lumos by tehtelev.

Game version
1.22 or later
Other mods needed
Universal Display Lib 1.4.0+
Window Display Patches
Install on
Server + every client
New in 1.1.0 - the classic windows are back, and the External Shutter. The Left and Right Windows - the swing-out windows from Window Storage - return beside the Bi-Fold Windows, in 1, 2 and 3 high, wide and edge. The External Shutter folds its leaves right back against the wall. Tall windows are now one block, windows check for room before they open, and the edge bi-folds and casements open forward like the normal ones.
There is no going back. Tall windows already in your world turn into the new one-block windows the first time they load, and 1.0.5 cannot read them afterwards - back up your world first. Update Universal Display Lib to 1.2.0 and Window Display Patches to 1.0.7 at the same time.
Needs: Universal Display Lib 1.4.0+. Attribute Rendering Library is no longer needed - windows already in your world keep their wood and glass. Also needs: Window Display Patches (installed with it) - it gives flowers and candles their proper look, candles their flame, sizes a lot of vanilla and modded items properly, and adds the recipes that convert old windows across.
Coming from the old mods? This is a rewrite, not an update. It has its own block codes and installs happily next to Window Storage and Vanilla Pane Storage , so nothing in your world breaks. Install the Patches mod and you can convert old windows one at a time in the crafting grid, keeping their wood and glass - no need to tear anything down.
Updating from before 1.0.2? The library was renamed - it is now Universal Display Lib, and its mod id changed from windowdisplaylib to universaldisplaylib . Delete the old windowdisplaylib zip rather than keeping both, or neither library loads. Your worlds are safe either way - no block codes changed, and placed windows, their contents, pane states and tall stacks all come back exactly as you left them.

Companion Mods

The display mods built on Universal Display Lib. Install the lib and Window Display Patches, then any of the others - each works on its own and they all work together.

Universal Display Lib The shared display system every mod below is built on - placement, free-form stacking, rotation, height, light and particles. Required.
Window Display Patches Display sizes and positions for vanilla and modded items, so they sit right on every display. Required.
Window Display Windows with free item placement, opening panes and material choices.
Glass Display Shelves Glass shelves, display stands and tables.
Metal Display Shelves Metal display shelves and stands.
Wooden Display Shelves Wooden display shelves and stands.
Ground Display Free item placement on the ground and suitable block tops.
Chiseled Block Display Item placement inside carved blocks, with separate floors and stacks reaching into clear carved space above.

What You Get

Windows that open
With proper animation, and they seal the room when shut - so you do have to close them in winter.
A sill you can put things on
Free placement rather than fixed slots, so you decide where each item goes and which way it faces.
Free-form stacking
Put any item on any other item, wherever you aim on it - side by side, off-centre or hanging over the edge, each at its own angle. Take the top item off first: one with something on it cannot be taken or raised until it is clear, but it can still be turned. Needs Universal Display Lib 1.4.0.
Edge versions of everything
Every window can be flipped to sit on the other side of the wall with a wrench, no crafting needed - and edge windows are twice as deep, so they take bigger things.
Tall windows
Two and three blocks high, and one block each - they place and break as one piece, open together, and the blocks above seal the room like the window does.
Room to open
A window will not swing into a wall or through a shut shutter, and a shutter will not close over an open window.
Rain on the glass
Scaling with the actual weather.
Light from the sill
A lantern on the sill lights the room, at its own colour and brightness. Add the Patches mod and candles and lamps keep their flame burning too.
Safe from other players
Land claims are respected - placing, taking, opening panes and swapping - and a chiselled design fitted into a custom window cannot be taken out by hand at all.
14 woods and 11 glass colours
Plus the woods of Biodiversity Trees (bdtree), Wildcraft: Trees and Shrubs and Vanilla Varnished if you run those.

The Windows

Single block

Casement Window
Swings open from the centre, one pane each side.
Left and Right Bi-Fold Window
Two panes hinged together that fold back to one side, the way a real bi-fold window does.
Left and Right Window
The classic windows: one pane on a side hinge that swings out into the block in front, and is solid and clickable there while it is open.
Awning Window
Two panes, top and bottom, and both open - the top one is hinged at the top and swings outward.
Hopper Window
Hinged at the bottom.
Sash Window
Slides rather than swings.
Display Unit Window
An awning with a display flap and a second surface, so it holds more.
Shutter
Wooden, no glass, opens as a pair.
External Shutter
For the outside of a window. Each leaf folds right back flat against the wall, or opens straight out where there is no room. Blocks the light while shut. In the Add ons tab.
Large External Shutter
One leaf the full width of the window, hinged left or right - the wrench swaps them. In the Add ons tab.
Custom Window
A blank block you place a chiselled block into, so you can make any design you like. The first design you fit is locked in place and can only be recovered by breaking the window. Full collision, four planks to craft.

Tall

Built by stacking two or three finished short windows in the grid. Each one is a single block: it goes down from one item when there is room for all of it, breaks as one, and opens together.

Tall Casement, Tall Bi-Fold, Tall Left and Right Window
Each in a 2 high and a 3 high version.
Tall Sash and Tall Awning
2 high.
Tall External Shutter
2 and 3 high, two leaves or one Large leaf, in the Add ons tab.

Vanilla Pane Display

The game's own glass pane, made usable. Build it from a vanilla leaded pane over a plank, or from scratch with a glass pane.

Vanilla Style Pane
The plain pane.
Vanilla Style Pane with Display Unit
The same with a display unit under it.
Plank Window
Solid wood instead of glass.
Wattle Style Window
Converts straight from vanilla wattle and back again.

Edge Versions & Swapping

Hold Sprint and right-click the frame with a wrench. No crafting, no breaking anything, and it works on a whole tall window at once. It refuses if there is anything on the sill or a pane is open, so you cannot lose your things to it.

An edge window mounts on the other side of the wall - and because it is twice as deep, it takes items an ordinary sill will not, like folded clothing or a backpack. Its panes open out into the block in front, just as an ordinary window's do.

Straight there and back
Most styles flip between the normal and the edge-mounted version and straight back again. An edge version keeps its window's name, so you will not find a separate entry for it anywhere - the wrench is the only way to get one.
Casement, Awning, Hopper, Sash, Display Unit, Shutter, Vanilla Style Pane, Vanilla Style Pane with Display Unit, Plank Window, and the Tall Casement, Tall Sash and Tall Awning.
Left and right go round a loop
The Bi-Fold Windows and the Left and Right Windows go round eight steps - normal, wide, edge and wide edge on each side - so the wrench mirrors them as well as moving them to the edge, and you never have to break one and craft the other.
Left → Left Wide → Left Edge → Left Wide Edge → Right → Right Wide → Right Edge → Right Wide Edge → back to the start

Both kinds go round the same loop, and so do their 2 high and 3 high versions at their own height. A tall window is one block, so the whole of it always swaps together.

Not swapped: the custom window and the wattle pane. The custom one has no edge version because whatever you chiselled decides how it sits, and wattle converts to and from vanilla wattle in the grid instead.

Glass Panes

Every window starts with a glass pane. Put a chisel, a hammer and some glass anywhere in the crafting grid - each tool loses one point of durability - and the panes come out in the glass's own colour. All 11 glass colours work. For a leaded glass pane , put a glass pane and a lead ingot in the grid.

From a glass slab
4 panes.
From a glass block
8 panes.
Piling them up: sneak and right-click the ground with panes in your hand to lay them flat in a pile, the way the game piles metal plates or leather. A pile holds up to 16 panes.

Crafting

  • A window is 1 glass pane, 6 planks, 1 nails and strips and 1 resin , and makes one. One recipe covers every wood and glass colour - the planks must all be the same wood, and the window comes out in it. The nail goes top-left and the resin top-right, planks fill the rest, and the pane sits where the glass is on the window - the centre for the Hopper, top middle for the Awning, and so on (the Casement: pane top-left, nail beside it). The handbook shows each one.
  • The Left and Right Windows: C B D / B B B / A B B and C B D / B B B / B B A - C nails and strips, B planks, D resin, A the glass pane, which goes in the bottom corner on the window's own side.
  • Leaded windows - make the window with a leaded glass pane, or with a vanilla leaded pane in place of the glass pane. Either orientation of pane works.
  • Tall windows stack two or three finished short ones in a column. No new ingredients, and you get one item back that places the whole thing.
  • Shutters are 7 planks, a nail and resin, resin top-right - the nail's place picks the shutter: top middle the Shutter, the centre the External Shutter, middle left or right the Large External Shutter (Left / Right). Two or three of one kind in a column make the tall ones.
  • No edge or wide recipes - those come from the wrench, so there is nothing extra to make.
  • Biodiversity Trees (bdtree), Wildcraft: Trees and Shrubs and Vanilla Varnished woods are craftable if you have those mods installed - every style, from the same recipes.
  • The creative tabs show every window in every game wood and glass colour, plus one window for each wood mod. Each window has one handbook page that flips through all of them and says what it can be made with.

Controls

You can do all of this with something in your hand. Placing, taking and opening never fight each other.

Right-click
the frame or pane
Opens and closes the window.
Right-click
anywhere on the sill
Places the held item there.
Right-click
a placed item
Takes it back - the top item of a stack first.
Turn key + mouse wheel
on the sill
Turns the item you are about to place, including the next item on a stack. "Turn display item" in Controls, Ctrl by default.
Turn key + mouse wheel
on a placed item
Turns that item, either way - even with something on top of it.
Raise/lower key + mouse wheel
on the sill, or on a placed item
Raises or lowers the item you are about to place, or that item. "Raise/lower display item" in Controls, Shift by default - set it to a key that does not crouch you.
Sprint + right-click
wrench in hand, on the frame
Swaps the window to its next style or edge version.
B
rebindable
Shows the outline boxes for a moment, whatever your config says.
"Conflicts with Sprint" is fine: the Controls menu may mark "Turn display item" or "Raise/lower display item" as clashing with Sprint, Sneak or another key. Both still work - they only do anything while you scroll the mouse wheel, so sprinting and sneaking are unaffected.
About "Sprint" for the wrench swap
By default the game uses your Sprint key as its click modifier, which is why it is written that way here. If you have unticked "Mouse click modifiers locked to Sneak/Sprint keys" in Controls then use your Ctrl key instead. The in-game tooltip will say Ctrl either way. Turning and raising do not use Sprint or Sneak - they have their own Turn and Raise/lower keys in Controls (from Universal Display Lib 1.4.0; older versions use Sprint and Sneak).
Rotation
Steps by whatever you set as Rotation Step Degrees, starting from the item's own resting angle rather than snapping to zero. A pending turn clears once you place the item, or if you switch to something else in your hotbar.

Known Issues

Big items only fit edge windows

Anything deeper than about 6 voxels - folded clothing, a backpack - has nowhere valid to sit on an ordinary sill, because items are centred where you click and have to fit entirely inside. Flip the window to its edge version and it goes on fine.

No corner window

The old mod had one and it has not been remade yet. If you convert an old corner window it becomes a casement.

You cannot chisel a shelf into the custom window

Adding one grows the block's bounding box and re-centres the whole thing, which slides the pane off the face you lined it up with. That is how the game measures chiselled blocks, not something this mod can work around.

A bright light flickers for a moment when the window changes

Placing or taking something, turning an item, or opening a pane. When a light emitting item goes on the sill the window becomes the light source, and any change makes the game rebuild that light from scratch rather than updating it. The bigger the light the more you see it; a candle does not show it at all. This is the vanilla lighting, not the mod - but Lumos by tehtelev replaces that system and removes it completely, with before and after clips below.

Building on it? This page covers the windows themselves. For the full list of what the surfaces, placement, rotation and swapping can do - and everything a modder needs to build on it - see Universal Display Lib .

Project description from Vintage Story Mod DB.

Pick your setup

Window Display releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Window Display versions and loaders

10 of 10 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.