
Vintage Story Mod DB · Vintage Story mod
Window Display
Window Display Windows you can open, put things on, and mount either way round A complete overhaul of Window Storage and Vanilla Pane Storage - 79 styles across 14 woods and 11 glass colours Window Display Patches Universal Display Lib A casement and an
Quick answer
Which Window Display release should I use?
Window Display 1.1.3 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. All 2 required mods have matching files.
Where it goes
Is Window Display required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Window Display 1.1.3 need?
1.1.3. Change the file and its required mods may change too.
Install Universal Display Lib, Window Display - Patches first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.
19 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Window Display without breaking your instance.
Built for Window Display 1.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Universal Display Lib, Window Display - Patches first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.3. It opens that exact file at the source.
About this project
What does Window Display add?
Window Display
Windows you can open, put things on, and mount either way round
A complete overhaul of Window Storage and Vanilla Pane Storage - 79 styles across 14 woods and 11 glass colours
A casement and an External Shutter
Windows with items displayed
Openable window designs
Static window designs
Tall windows
Wide windows
Coloured glass
Flower pots with flowers
Sprint and a wrench flips a window to its edge version and back.
Tall windows, two and three blocks high, opening as one.
The custom window - locks the first chiselled item in place.
Windows read the Light HSV of the placed item - works on anything with HSV.
Without Lumos.
With Lumos by tehtelev.
Window Display Patches
windowdisplaylib
to
universaldisplaylib
. Delete the old
windowdisplaylib
zip rather than keeping both, or neither library loads. Your worlds are safe either way - no block codes changed, and placed windows, their contents, pane states and tall stacks all come back exactly as you left them.Companion Mods
The display mods built on Universal Display Lib. Install the lib and Window Display Patches, then any of the others - each works on its own and they all work together.
| Universal Display Lib | The shared display system every mod below is built on - placement, free-form stacking, rotation, height, light and particles. Required. |
| Window Display Patches | Display sizes and positions for vanilla and modded items, so they sit right on every display. Required. |
| Window Display | Windows with free item placement, opening panes and material choices. |
| Glass Display Shelves | Glass shelves, display stands and tables. |
| Metal Display Shelves | Metal display shelves and stands. |
| Wooden Display Shelves | Wooden display shelves and stands. |
| Ground Display | Free item placement on the ground and suitable block tops. |
| Chiseled Block Display | Item placement inside carved blocks, with separate floors and stacks reaching into clear carved space above. |
What You Get
With proper animation, and they seal the room when shut - so you do have to close them in winter.
Free placement rather than fixed slots, so you decide where each item goes and which way it faces.
Put any item on any other item, wherever you aim on it - side by side, off-centre or hanging over the edge, each at its own angle. Take the top item off first: one with something on it cannot be taken or raised until it is clear, but it can still be turned. Needs Universal Display Lib 1.4.0.
Every window can be flipped to sit on the other side of the wall with a wrench, no crafting needed - and edge windows are twice as deep, so they take bigger things.
Two and three blocks high, and one block each - they place and break as one piece, open together, and the blocks above seal the room like the window does.
A window will not swing into a wall or through a shut shutter, and a shutter will not close over an open window.
Scaling with the actual weather.
A lantern on the sill lights the room, at its own colour and brightness. Add the Patches mod and candles and lamps keep their flame burning too.
Land claims are respected - placing, taking, opening panes and swapping - and a chiselled design fitted into a custom window cannot be taken out by hand at all.
Plus the woods of Biodiversity Trees (bdtree), Wildcraft: Trees and Shrubs and Vanilla Varnished if you run those.
The Windows
Single block
Swings open from the centre, one pane each side.
Two panes hinged together that fold back to one side, the way a real bi-fold window does.
The classic windows: one pane on a side hinge that swings out into the block in front, and is solid and clickable there while it is open.
Two panes, top and bottom, and both open - the top one is hinged at the top and swings outward.
Hinged at the bottom.
Slides rather than swings.
An awning with a display flap and a second surface, so it holds more.
Wooden, no glass, opens as a pair.
For the outside of a window. Each leaf folds right back flat against the wall, or opens straight out where there is no room. Blocks the light while shut. In the Add ons tab.
One leaf the full width of the window, hinged left or right - the wrench swaps them. In the Add ons tab.
A blank block you place a chiselled block into, so you can make any design you like. The first design you fit is locked in place and can only be recovered by breaking the window. Full collision, four planks to craft.
Tall
Built by stacking two or three finished short windows in the grid. Each one is a single block: it goes down from one item when there is room for all of it, breaks as one, and opens together.
Each in a 2 high and a 3 high version.
2 high.
2 and 3 high, two leaves or one Large leaf, in the Add ons tab.
Vanilla Pane Display
The game's own glass pane, made usable. Build it from a vanilla leaded pane over a plank, or from scratch with a glass pane.
The plain pane.
The same with a display unit under it.
Solid wood instead of glass.
Converts straight from vanilla wattle and back again.
Edge Versions & Swapping
Hold Sprint and right-click the frame with a wrench. No crafting, no breaking anything, and it works on a whole tall window at once. It refuses if there is anything on the sill or a pane is open, so you cannot lose your things to it.
An edge window mounts on the other side of the wall - and because it is twice as deep, it takes items an ordinary sill will not, like folded clothing or a backpack. Its panes open out into the block in front, just as an ordinary window's do.
Most styles flip between the normal and the edge-mounted version and straight back again. An edge version keeps its window's name, so you will not find a separate entry for it anywhere - the wrench is the only way to get one.
Casement, Awning, Hopper, Sash, Display Unit, Shutter, Vanilla Style Pane, Vanilla Style Pane with Display Unit, Plank Window, and the Tall Casement, Tall Sash and Tall Awning.
The Bi-Fold Windows and the Left and Right Windows go round eight steps - normal, wide, edge and wide edge on each side - so the wrench mirrors them as well as moving them to the edge, and you never have to break one and craft the other.
Both kinds go round the same loop, and so do their 2 high and 3 high versions at their own height. A tall window is one block, so the whole of it always swaps together.
Glass Panes
Every window starts with a glass pane. Put a chisel, a hammer and some glass anywhere in the crafting grid - each tool loses one point of durability - and the panes come out in the glass's own colour. All 11 glass colours work. For a leaded glass pane , put a glass pane and a lead ingot in the grid.
4 panes.
8 panes.
Crafting
- A window is 1 glass pane, 6 planks, 1 nails and strips and 1 resin , and makes one. One recipe covers every wood and glass colour - the planks must all be the same wood, and the window comes out in it. The nail goes top-left and the resin top-right, planks fill the rest, and the pane sits where the glass is on the window - the centre for the Hopper, top middle for the Awning, and so on (the Casement: pane top-left, nail beside it). The handbook shows each one.
- The Left and Right Windows:
C B D / B B B / A B BandC B D / B B B / B B A- C nails and strips, B planks, D resin, A the glass pane, which goes in the bottom corner on the window's own side. - Leaded windows - make the window with a leaded glass pane, or with a vanilla leaded pane in place of the glass pane. Either orientation of pane works.
- Tall windows stack two or three finished short ones in a column. No new ingredients, and you get one item back that places the whole thing.
- Shutters are 7 planks, a nail and resin, resin top-right - the nail's place picks the shutter: top middle the Shutter, the centre the External Shutter, middle left or right the Large External Shutter (Left / Right). Two or three of one kind in a column make the tall ones.
- No edge or wide recipes - those come from the wrench, so there is nothing extra to make.
- Biodiversity Trees (bdtree), Wildcraft: Trees and Shrubs and Vanilla Varnished woods are craftable if you have those mods installed - every style, from the same recipes.
- The creative tabs show every window in every game wood and glass colour, plus one window for each wood mod. Each window has one handbook page that flips through all of them and says what it can be made with.
Controls
You can do all of this with something in your hand. Placing, taking and opening never fight each other.
| Right-click the frame or pane |
Opens and closes the window. |
| Right-click anywhere on the sill |
Places the held item there. |
| Right-click a placed item |
Takes it back - the top item of a stack first. |
| Turn key + mouse wheel on the sill |
Turns the item you are about to place, including the next item on a stack. "Turn display item" in Controls, Ctrl by default. |
| Turn key + mouse wheel on a placed item |
Turns that item, either way - even with something on top of it. |
| Raise/lower key + mouse wheel on the sill, or on a placed item |
Raises or lowers the item you are about to place, or that item. "Raise/lower display item" in Controls, Shift by default - set it to a key that does not crouch you. |
| Sprint + right-click wrench in hand, on the frame |
Swaps the window to its next style or edge version. |
| B rebindable |
Shows the outline boxes for a moment, whatever your config says. |
By default the game uses your Sprint key as its click modifier, which is why it is written that way here. If you have unticked "Mouse click modifiers locked to Sneak/Sprint keys" in Controls then use your Ctrl key instead. The in-game tooltip will say Ctrl either way. Turning and raising do not use Sprint or Sneak - they have their own Turn and Raise/lower keys in Controls (from Universal Display Lib 1.4.0; older versions use Sprint and Sneak).
Steps by whatever you set as Rotation Step Degrees, starting from the item's own resting angle rather than snapping to zero. A pending turn clears once you place the item, or if you switch to something else in your hotbar.
Known Issues
Anything deeper than about 6 voxels - folded clothing, a backpack - has nowhere valid to sit on an ordinary sill, because items are centred where you click and have to fit entirely inside. Flip the window to its edge version and it goes on fine.
The old mod had one and it has not been remade yet. If you convert an old corner window it becomes a casement.
Adding one grows the block's bounding box and re-centres the whole thing, which slides the pane off the face you lined it up with. That is how the game measures chiselled blocks, not something this mod can work around.
Placing or taking something, turning an item, or opening a pane. When a light emitting item goes on the sill the window becomes the light source, and any change makes the game rebuild that light from scratch rather than updating it. The bigger the light the more you see it; a candle does not show it at all. This is the vanilla lighting, not the mod - but Lumos by tehtelev replaces that system and removes it completely, with before and after clips below.
View My Other Mods
Recommended Mods
AI note: AI was used in making this mod.
Project description from Vintage Story Mod DB.
Pick your setup
Window Display releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader build1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Window Display versions and loaders
1.1.3
windowdisplay_1.1.3.zip
23 Oct 2026
1.1.2
windowdisplay_1.1.2.zip
16 Oct 2026
1.1.1
windowdisplay_1.1.1.zip
16 Oct 2026
1.1.0
windowdisplay_1.1.0.zip
10 Oct 2026
1.0.5
windowdisplay_1.0.5.zip
3 Oct 2026
1.0.4
windowdisplay_1.0.4.zip
29 Aug 2026
1.0.3
windowdisplay_1.0.3.zip
9 Aug 2026
1.0.2
windowdisplay_1.0.2.zip
6 Aug 2026
1.0.1
windowdisplay_1.0.1.zip
31 Jul 2026
1.0.0
windowdisplay_1.0.0.zip
26 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.