
Vintage Story Mod DB · Vintage Story mod
Terrain Slabs
Requires PlaceOnSlabs mod Never again shall we have to jump around like monkeys just to walk places Description This mod adds an additional pass in world generation which smoothes terrain by replacing edge blocks with slab variants. Simple as that. This mo
Quick answer
Which Terrain Slabs release matches 1.22.3?
Terrain Slabs 1.0.17 targets 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is Terrain Slabs required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Terrain Slabs 1.0.17 need?
1.0.17 on 1.22.3. Every mod below is checked against that same setup.
Install Place On Slabs first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Terrain Slabs without breaking your instance.
Built for Terrain Slabs 1.0.17 on 1.22.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.17. It targets 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Place On Slabs first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.17. It opens that exact file at the source.
About this project
What does Terrain Slabs add?
Requires PlaceOnSlabs mod
Never again shall we have to jump around like monkeys just to walk places
Description
This mod adds an additional pass in world generation which smoothes terrain by replacing edge blocks with slab variants. Simple as that.
This mod uses PlaceOnSlabs mod, you can place some stuff on slabs and they will be offset, so you don't have to stare at floating grass.
Slabs drop regular blocks, so your inventory space won't suffer. You can craft slabs for your landforming desires.
Generated structures and story locations are unaffected by this mod to avoid any potential issues
You can choose generation mode:
- Column. Default mode. Scans the whole chunk column starting from the surface in order to affect caves. Can be set using /ts g s Column . Can be manually triggered using /ts s c 500 or reverted using /ts us c 500
- Surface. Uses height map to replace blocks. A lot faster than Column, but no caves. Can be set using /ts g s Surface. Can be manually triggered using /ts s s 500 or reverted using /ts us s 500
- None. Disables smoothing. Can be set using /ts g s None
I won't add support to ConfigLib until it authors fix its memory leaks. I don't have time to fix them myself right now.
Compatibility
Should be compatible with most mods that affect world generation (like BetterRuins, Terra Prety, VanillaPlus Worldgen etc)
Should be compatible with all mods that add vegetation (Wildgrass, Floral Zones, Wildcraft etc)
Can be incompatible with mods that interact with surface blocks (like Trail Mod)
Compatible
- BetterRuins
- Terra Prety: Coastlines & Continents
- Fields and Plateaus
- Plains and Valleys
- Conquest Landform Overhaul
- Floral Zones
- Wildgrass
- Wildcraft: Fruits and Nuts
- Wildcraft: Trees and Shrubs
- Under Tangled Boughs
- Geology Additions
- Catch Ledge
- Conquest VS Edition
Compatible, but require some changes from the player
- Footprints (add "terrainslabs:" to SurfaceMaterials in Footprints-Client.json and Footprints-Server.json configs)
- Trail Mod (install compatibility patch)
Existing saves
The changes are revertable, so you can try this mod in your existing worlds. I would still recommend to backup your world, though.
If you want to smooth your existing chunks, run this command: /ts s c 500 (range is adjustable). It will update only loaded chunks nearby, so you might want to repeat this command for far/unloaded chunks. I haven't implemented a way to fully smooth your whole world at once.
If you want to remove this mod midsave:
1) Disable world generation pass by running this command /ts g s None
2) Run /ts us c 500 to unsmooth your terrain (ew)
FAQ
- Do slabs work with instability?
Yes, and with cave ins as well. They have the same attributes as full blocks and converted to blocks when they fall to prevent jittering (try dropping a sand block on wooden slab to get the idea). - I don't like the dirt gap on grassy blocks
Here.
Known issues
- Bamboo and redwood don't replace the slabs underneath them with full blocks when they grow from a sapling
- Connected textures don't work for slabs when using Conquest VS Edition. This applies to all slabs in game actually and requries a harmony patch to the game engine (I will fix this someday)
Thanks to
Bug hunters:
- Limbobinho
- DatVegan
- Damonicus1986
- DecaByte
- HanleyS
- EduardoTV
- MrFastZombie
- Cajunvoodoo
- BunnyOfEpicness
- AndyMask
- JustaKobold
- Clam
- TheInsanityGod
- HaraiseTenshi
- Swedneck
- Volund
Project description from Vintage Story Mod DB.
Pick your setup
Terrain Slabs releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.0-pre.2
1 loader build1.22.0-pre.1
1 loader build1.22.0
1 loader build1.21.6-rc.1
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader build1.21.2-rc.2
1 loader buildShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Terrain Slabs versions and loaders
1.0.17
terrainslabs_1.0.17.zip
8 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.