CurseForge · Minecraft mod
Archogenum
A technomagical genetics mod where your body becomes your build
Quick answer
Which Archogenum release should I use?
Archogenum 0.4.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Archogenum required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Archogenum 0.4.0 need?
Archogenum 0.4.0. Change the file and its required mods may change too.
Install Fragmentum [Forge Edition] first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Archogenum without breaking your instance.
Built for Archogenum 0.4.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Archogenum 0.4.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fragmentum [Forge Edition] first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Archogenum 0.4.0. It opens that exact file at the source.
About this project
What does Archogenum add?
Archogenum lets you embrace the role of a gene-engineer. Extract, combine, and rewrite the essence of living beings to synthesize unique xenofruits – mutable genetic blueprints that shape your survival, strength, and playstyle.
Important Notice
Archogenum is currently in beta – many features are incomplete or unstable. This is my submission for ModJam 2025, which I joined late due to difficult personal circumstances as a refugee in Argentina. The mod is uploaded early to pass verification, and I don't recommend using it in survival yet until after the jam, as I'll be actively expanding and polishing its systems.
Archogenum is planned as part of a larger series of immersive, thematically connected mods alongside Ars Elixirum and others, focused on roles like alchemist, gene-engineer, and enchanter, all centered on exploration, experimentation, and self-expression.
Features
- 🧬 Genetic Engineering – Extract genes from creatures and weave them together to create specialized or extraordinary xenotypes.
- ♻️ Dynamic Xenotypes – Your xenotype isn't permanent. Swap, reforge, and experiment freely with different gene combinations during your journey.
- 🔥 Environmental Adaptation – Craft xenotypes built for specific environments. For example, become heat-resistant and immune to Wither effects to explore the Nether while running across lava like it's solid ground.
- ⚔️ Unique Traits & Synergies – Genes define your abilities, resistances, and weaknesses. Become undead and heal from poison, or transform into a hybrid predator with enhanced strength and speed.
- 🐾 Full Creature Xenotypes – Xenotypes aren't limited to yourself. You can combine traits from any living creature: produce eggs, give milk, drop pork… or even implant xenotype traits into other creatures to boost their productivity, survival, or special abilities. Yes, you can implant milking glands into a friend xD
- 🧪 Experimental Gameplay – Archogenum avoids grind-heavy mechanics and complicated multi-block setups. The focus is on exploration, experimentation, and creativity.
- 🧰 Fully Data-Driven – Every gene, trait, and xenotype system is fully data-driven. You can edit existing genes or add entirely new ones without touching a single line of code.
This mod is actively expanding – with more xenotypes, gene interactions, and ancient Archogenes planned. Community feedback and custom gene packs are welcome!
Commands
/archogenum gene add– Adds a new gene to your current xenotype./archogenum gene remove– Removes a gene from your current xenotype./archogenum gene discover– Unlocks one or all genes in your gene collection./archogenum gene forget– Locks one or all genes in your gene collection./archogenum gene give– Gives a gene in an Echo Vessel./archogenum makeRandomVessel– Gives an Echo Vessel with a random set of genes.
Explore More by Obscuria

Project description from CurseForge.
Pick your setup
Archogenum by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Archogenum versions and loaders
Archogenum 0.4.0
archogenum-forge-1.20.1-0.4.0.jar
30 Oct 2025
Archogenum 0.4.0
archogenum-fabric-1.20.1-0.4.0.jar
30 Oct 2025
Archogenum 0.2.3
archogenum-forge-1.20.1-0.2.3.jar
22 Oct 2025
Archogenum 0.2.3
archogenum-fabric-1.20.1-0.2.3.jar
22 Oct 2025
Archogenum 0.2.2
archogenum-forge-1.20.1-0.2.2.jar
22 Oct 2025
Archogenum 0.2.2
archogenum-fabric-1.20.1-0.2.2.jar
22 Oct 2025
Archogenum 0.2.1
archogenum-forge-1.20.1-0.2.1.jar
21 Oct 2025
Archogenum 0.2.1
archogenum-fabric-1.20.1-0.2.1.jar
21 Oct 2025
Archogenum 0.1.0
archogenum-forge-1.20.1-0.1.0.jar
21 Oct 2025
Archogenum 0.1.0
archogenum-fabric-1.20.1-0.1.0.jar
21 Oct 2025
Archogenum 0.0.1
archogenum-forge-1.20.1-0.0.1.jar
20 Oct 2025
Archogenum 0.0.1
archogenum-fabric-1.20.1-0.0.1.jar
20 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.





