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Cyber_Spells project artwork

CurseForge · Minecraft mod

Cyber_Spells

The compatibility between Cyberware and Iron's Spells Book

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cyber_Spells release should I use?

Updated 17 days ago
Latest stable file cyberspells-1.21.1-1.4.jar
Game version 1.21.1
Loader NeoForge

Cyber_Spells cyberspells-1.21.1-1.4.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is Cyber_Spells required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cyber_Spells cyberspells-1.21.1-1.4.jar need?

cyberspells-1.21.1-1.4.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

3 listed on this file 21 pulled in by those mods
Cybernetics Optional for Cyber_Spells cyberspells-1.21.1-1.4.jar
optional
Matching file found Matched file: createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar
Iron's Spells 'n Spellbooks Needed by Cyber_Spells cyberspells-1.21.1-1.4.jar
required
Matching file found Matched file: v1.21.1-3.16.3
Cyberware: Reforged Optional for Cyber_Spells cyberspells-1.21.1-1.4.jar
optional
Matching file found Matched file: cyber_ware_port-1.21.1-1.7.1.jar
Create: Enchantment Industry Needed by Cybernetics
pulled in
Matching file found Matched file: Create: Enchantment Industry 2.4.2 for Create 1.21.1-6.0.10
Vic's Point Blank Needed by Cybernetics
pulled in
Matching file found Matched file: Point Blank v1.11.1 mc1.21.1 Neoforge
Caelus API Needed by Cybernetics
pulled in
Matching file found Matched file: caelus-neoforge-7.0.1+1.21.1.jar
Cold Sweat Needed by Cybernetics
pulled in
Matching file found Matched file: ColdSweat-2.4.2.jar
Create Needed by Cybernetics
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Corpse Needed by Cybernetics
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] Corpse 1.21.1-1.1.13
NeoSync Needed by Cybernetics
pulled in
Matching file found Matched file: NeoSync 1.21.1-1.6.4
Just Enough Items (JEI) Needed by Cybernetics
pulled in
Matching file found Matched file: 19.50.0.414 for NeoForge 1.21.1
GeckoLib Needed by Cybernetics
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-2.0.4+1.21.1.jar
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.21.1-2.1.0.jar
Curios API Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Create: Dragons Plus Needed by Create: Enchantment Industry
pulled in
Matching file found Matched file: Create: Dragons Plus 1.11.7b for Create 1.21.1-6.0.10

21 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cyber_Spells without breaking your instance.

Built for Cyber_Spells cyberspells-1.21.1-1.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cyberspells-1.21.1-1.4.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cyberspells-1.21.1-1.4.jar. It opens that exact file at the source.

About this project

What does Cyber_Spells add?

CyberSpells: Magic Meets Cyberware

(Forge 1.20.1 will not be actively updated except for bug fixes.)+

CyberSpells is the bridge between the arcane arts and cybernetic enhancement. This mod allows you to channel the power of magical runes directly into your physical form through specialized cybernetic implants.

Features

Magical Cyberware

Integrating Iron431's Iron's Spells 'n Spellbooks with Love_Vivi's Cyberware for Forge 1.20.1 and perigrine333's ***cybernetics***For Neoforge 1.21.1, this mod introduces new rúnic components that serve as powerful containers for your magical essence:

  • Cybernetic Rune Heart: 2 Slots.
  • Cybernetic Rune Arms (Left & Right): 3 Slots each.
  • Cybernetic Rune Legs (Left & Right): 3 Slots each.

The Rune Infuser

A dedicated workstation featuring a custom cyberpunk-themed interface. Use the Rune Infuser to safely slot and manage runes within your cybernetic parts.

Fully Configurable

Every rune attribute and bonus can be fine-tuned via the cyberspells-common.toml configuration file, allowing for perfect integration into any modpack.


Getting Started

1. Requirements

Ensure you have the following mods installed:

Forge:

Neoforge:

2. Craft Your Gear

Start by crafting the Rune Infuser. This block is essential for managing your runic containers.

rune infuser

Next, craft the cybernetic part you wish to upgrade (Heart, Arm, or Leg).

3. Infusion Process

Open the Rune Infuser GUI. Place your CyberSpells component in the main slot and your desired Iron's Spells runes in the available sub-slots. Watch as the magical energy is integrated into the metallic frame.

4. Surgical Installation

Once infused, take your modified component to a Surgery Table. Undergo the procedure to replace your biological (or cybernetic) parts with your new CyberSpells rúnic upgrades.

5. Ascend

Once the surgery is complete, the bonuses from your runes will be active. Check your attributes and feel the surge of arcane power through your circuits!

Project description from CurseForge.

Pick your setup

Cyber_Spells by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cyber_Spells versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.