CurseForge · Minecraft mod
Cyber_Spells
The compatibility between Cyberware and Iron's Spells Book
Quick answer
Which Cyber_Spells release should I use?
Cyber_Spells cyberspells-1.21.1-1.4.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is Cyber_Spells required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cyber_Spells cyberspells-1.21.1-1.4.jar need?
cyberspells-1.21.1-1.4.jar. Change the file and its required mods may change too.
Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.
21 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Cyber_Spells without breaking your instance.
Built for Cyber_Spells cyberspells-1.21.1-1.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cyberspells-1.21.1-1.4.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cyberspells-1.21.1-1.4.jar. It opens that exact file at the source.
About this project
What does Cyber_Spells add?
CyberSpells: Magic Meets Cyberware
(Forge 1.20.1 will not be actively updated except for bug fixes.)+
CyberSpells is the bridge between the arcane arts and cybernetic enhancement. This mod allows you to channel the power of magical runes directly into your physical form through specialized cybernetic implants.
Features
Magical Cyberware
Integrating Iron431's Iron's Spells 'n Spellbooks with Love_Vivi's Cyberware for Forge 1.20.1 and perigrine333's ***cybernetics***For Neoforge 1.21.1, this mod introduces new rúnic components that serve as powerful containers for your magical essence:
- Cybernetic Rune Heart: 2 Slots.
- Cybernetic Rune Arms (Left & Right): 3 Slots each.
- Cybernetic Rune Legs (Left & Right): 3 Slots each.
The Rune Infuser
A dedicated workstation featuring a custom cyberpunk-themed interface. Use the Rune Infuser to safely slot and manage runes within your cybernetic parts.
Fully Configurable
Every rune attribute and bonus can be fine-tuned via the cyberspells-common.toml configuration file, allowing for perfect integration into any modpack.
Getting Started
1. Requirements
Ensure you have the following mods installed:
Forge:
- Iron's Spells 'n Spellbooks
- Cyberware
- Forge 1.20.1
Neoforge:
- cybernetics
- Iron's Spells 'n Spellbooks
- Neoforge 1.21.1
2. Craft Your Gear
Start by crafting the Rune Infuser. This block is essential for managing your runic containers.

Next, craft the cybernetic part you wish to upgrade (Heart, Arm, or Leg).
3. Infusion Process
Open the Rune Infuser GUI. Place your CyberSpells component in the main slot and your desired Iron's Spells runes in the available sub-slots. Watch as the magical energy is integrated into the metallic frame.
4. Surgical Installation
Once infused, take your modified component to a Surgery Table. Undergo the procedure to replace your biological (or cybernetic) parts with your new CyberSpells rúnic upgrades.
5. Ascend
Once the surgery is complete, the bonuses from your runes will be active. Check your attributes and feel the surge of arcane power through your circuits!
Project description from CurseForge.
Pick your setup
Cyber_Spells by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cyber_Spells versions and loaders
cyberspells-1.21.1-1.4.jar
14 Aug 2026
cyberspells-1.21.1-1.3.1.jar
20 May 2026
cyberspells-1.21.1-1.3.jar
19 May 2026
cyberspells-1.21.1-1.2.1.jar
4 May 2026
cyberspells-neoforge-1.21.1-1.2.jar
27 Feb 2026
cyberspells-neoforge-1.21.1-1.1.jar
26 Feb 2026
cyberspells-neoforge-1.21.1-1.0.jar
25 Feb 2026
CyberSpells-1.1.jar
18 Feb 2026
CyberSpells-1.0.jar
15 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.
