CurseForge · Minecraft mod
Create ReAutomated: Traces
A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes
Quick answer
Which Create ReAutomated: Traces release should I use?
Create ReAutomated: Traces 0.3.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Create ReAutomated: Traces required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create ReAutomated: Traces 0.3.1 need?
Create ReAutomated: Traces 0.3.1. Change the file and its required mods may change too.
Install Create, Create ReAutomated first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create ReAutomated: Traces without breaking your instance.
Built for Create ReAutomated: Traces 0.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create ReAutomated: Traces 0.3.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, Create ReAutomated first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create ReAutomated: Traces 0.3.1. It opens that exact file at the source.
About this project
What does Create ReAutomated: Traces add?
Create ReAutomated: Traces makes Create ReAutomated's buried Ore Nodes easier to discover without turning them into ordinary surface ores.
Instead of leaving Nodes completely hidden underground, this add-on places small natural-looking outcrops on the surface above them. These outcrops, called Traces, act as world-level clues: if you spot one while exploring, there is probably a real Ore Node somewhere below worth digging for.
The goal is to make prospecting feel more intentional. You still have to explore, read the terrain, and dig, but you are no longer guessing blindly.
Features
- Adds small surface Traces above generated Create ReAutomated Ore Nodes.
- Uses natural-looking stone/deepslate outcrops with an ore or material accent on top.
- Supports land, underwater terrain, lava-covered terrain, and ice-covered water.
- Includes a Trace Finder item that can point toward selected Node types and show beacon-style beams for nearby undiscovered Traces.
- Adds an in-game Create-style config screen for tuning Trace placement.
- Supports custom Nodes through tags and data maps, making it friendly to modpacks, KubeJS setups, and sibling mods.
How It Plays
When a new chunk generates, the mod looks for Ore Nodes created by Create ReAutomated. If it finds one, it tries to place a small Trace somewhere nearby on the surface. By default, Traces stay close to the Node below, but the placement can be tuned if you want them to sit more naturally in the terrain or more directly above the Node.
Traces are only hints. The visible surface block is not the Node itself, and mining it will not replace the need to dig. It simply tells you that the area is worth investigating.
The Trace Finder expands this idea later in progression: select the Node types you care about, carry the Finder, and it will help track nearby undiscovered Traces.
For Modpack Makers
Create ReAutomated: Traces is data-driven. Custom Nodes can be supported as long as they are tagged as Create ReAutomated Ore Nodes and have a data map entry that tells this mod which surface accent block to use. [More detail in the GitHub repo Readme]
By default, Traces generate in Overworld and Nether biomes through biome tags. Modded biomes and custom dimensions can be added with a datapack.
Only newly generated chunks are affected. Existing chunks are not retrofitted with new Traces, and Nodes placed manually after worldgen will not automatically create one.
Tuning Node Density
If you use Create ReAutomated's default Node generation settings, you may see a lot of Traces. For a more exploration-focused experience, consider reducing Ore Node generation in your pack.
Deafult Create ReAutomated spawn rate settings:

Bugs and Issues
For any problems or questions, feel free to join the discord by clicking on the image below

Support Us
Click on the image below and buy a server using code TYP to get 25% off!
Project description from CurseForge.
Pick your setup
Create ReAutomated: Traces by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create ReAutomated: Traces versions and loaders
Create ReAutomated: Traces 0.3.1
createreautomatedtraces-0.3.1.jar
13 Nov 2026
createreautomatedtraces-0.3.0.jar
2 Jul 2026
createreautomatedtraces-0.2.1.jar
13 Jun 2026
createreautomatedtraces-0.2.0.jar
25 May 2026
createreautomatedtraces-0.1.0.jar
10 May 2026
Looking for an older file? The official CurseForge project page is in Resources.