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Create ReAutomated: Traces project artwork

CurseForge · Minecraft mod

Create ReAutomated: Traces

A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create ReAutomated: Traces release should I use?

Updated today
Latest stable file Create ReAutomated: Traces 0.3.1
Game version 1.21.1
Loader NeoForge

Create ReAutomated: Traces 0.3.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Create ReAutomated: Traces required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create ReAutomated: Traces 0.3.1 need?

Create ReAutomated: Traces 0.3.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Create, Create ReAutomated first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

2 listed on this file 7 pulled in by those mods
Create Needed by Create ReAutomated: Traces 0.3.1
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Create ReAutomated Needed by Create ReAutomated: Traces 0.3.1
required
Matching file found Matched file: createreautomated-0.3.2-mc1.21.1-neoforge.jar
KubeJS Create Needed by Create ReAutomated
pulled in
Matching file found Matched file: KubeJS Create NeoForge 2101.3.1-build.18
Just Enough Items (JEI) Needed by Create ReAutomated
pulled in
Matching file found Matched file: 19.70.0.469 for NeoForge 1.21.1
KubeJS Needed by KubeJS Create
pulled in
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.381
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.7.1 for NeoForge 1.21.1
Better Advanced Tooltips Needed by KubeJS
pulled in
Matching file found Matched file: better-advanced-tooltips-2101.1.0-build.5.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino 2101.2.7-build.85

7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create ReAutomated: Traces without breaking your instance.

Built for Create ReAutomated: Traces 0.3.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Create ReAutomated: Traces 0.3.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, Create ReAutomated first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Create ReAutomated: Traces 0.3.1. It opens that exact file at the source.

About this project

What does Create ReAutomated: Traces add?

Create ReAutomated: Traces makes Create ReAutomated's buried Ore Nodes easier to discover without turning them into ordinary surface ores.

Instead of leaving Nodes completely hidden underground, this add-on places small natural-looking outcrops on the surface above them. These outcrops, called Traces, act as world-level clues: if you spot one while exploring, there is probably a real Ore Node somewhere below worth digging for.

The goal is to make prospecting feel more intentional. You still have to explore, read the terrain, and dig, but you are no longer guessing blindly.

Features

  • Adds small surface Traces above generated Create ReAutomated Ore Nodes.
  • Uses natural-looking stone/deepslate outcrops with an ore or material accent on top.
  • Supports land, underwater terrain, lava-covered terrain, and ice-covered water.
  • Includes a Trace Finder item that can point toward selected Node types and show beacon-style beams for nearby undiscovered Traces.
  • Adds an in-game Create-style config screen for tuning Trace placement.
  • Supports custom Nodes through tags and data maps, making it friendly to modpacks, KubeJS setups, and sibling mods.

How It Plays

When a new chunk generates, the mod looks for Ore Nodes created by Create ReAutomated. If it finds one, it tries to place a small Trace somewhere nearby on the surface. By default, Traces stay close to the Node below, but the placement can be tuned if you want them to sit more naturally in the terrain or more directly above the Node.

Traces are only hints. The visible surface block is not the Node itself, and mining it will not replace the need to dig. It simply tells you that the area is worth investigating.

The Trace Finder expands this idea later in progression: select the Node types you care about, carry the Finder, and it will help track nearby undiscovered Traces.

For Modpack Makers

Create ReAutomated: Traces is data-driven. Custom Nodes can be supported as long as they are tagged as Create ReAutomated Ore Nodes and have a data map entry that tells this mod which surface accent block to use. [More detail in the GitHub repo Readme]

By default, Traces generate in Overworld and Nether biomes through biome tags. Modded biomes and custom dimensions can be added with a datapack.

Only newly generated chunks are affected. Existing chunks are not retrofitted with new Traces, and Nodes placed manually after worldgen will not automatically create one.

Tuning Node Density

If you use Create ReAutomated's default Node generation settings, you may see a lot of Traces. For a more exploration-focused experience, consider reducing Ore Node generation in your pack.

Deafult Create ReAutomated spawn rate settings:

Node generation example

Bugs and Issues

For any problems or questions, feel free to join the discord by clicking on the image below

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Support Us

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Project description from CurseForge.

Pick your setup

Create ReAutomated: Traces by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create ReAutomated: Traces versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.