CurseForge · Minecraft mod
Groves
Spawn entities and items by seeding the world!
Quick answer
Which Groves release matches 1.12.2?
Groves 0.2 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Groves required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Groves 0.2 need?
Groves 0.2 on 1.12.2. Every mod below is checked against that same setup.
Install CraftTweaker first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Groves without breaking your instance.
Built for Groves 0.2 on 1.12.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Groves 0.2. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CraftTweaker first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Groves 0.2. It opens that exact file at the source.
About this project
What does Groves add?
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| Groves Official webpage How it works: This mod adds a simple customizable block called a grove. A grove can be placed anywhere and will, from time to time, check the surrounding area for specific blocks. If its requirements are satisfied, it may spawn entities or items on the ground. Crafttweaker This mod is designed around CraftTweaker. It adds a couple of simple methods to add custom groves and choose the blocks it requires. It requires two different scripts, one for creating the grove blocks, and another one to add the requirements and results. *** example groves file - requires a custom loader <br><br> #loader groves<br> <br> mods.groves.createGrove("Birch Grove", //name<br> 16, // radius in blocks<br> 500, // nr of uses<br> 200, // spawn cooldown in ticks<br> 200, // total minumum value<br> 00FFAA // grove color<br> );<br><br>example recipe file <br><br> #modloaded minecraft<br><br> mods.groves.addActivationItem("Birch Grove", <minecraft:cobblestone>);<br><br> mods.groves.addBlock("Birch Grove", <minecraft:grass>, 1);<br> mods.groves.addBlock("Birch Grove", <minecraft:leaves:2>, 1);<br> mods.groves.addBlock("Birch Grove", <minecraft:log:2>, 2);<br> mods.groves.addStackSpawn("Birch Grove", <minecraft:leather>, 0.5);<br> mods.groves.addEntitySpawn("Birch Grove", "minecraft:donkey", 0.5);<br><br> |
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| Hearth Well | Vaultopic | Mechanics | Pristeel | Groves | Miner Golems | |||||||
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Project description from CurseForge.
Pick your setup
Groves by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Groves versions and loaders
Groves 0.2
groves-0.2.jar
16 Jul 2019
Groves 0.1
groves-0.1.jar
16 Jul 2019
Groves 0.0
groves-0.0.jar
16 Jul 2019
Looking for an older file? The official CurseForge project page is in Resources.












