
Modrinth · Minecraft mod
AE Additions
An addon for Applied Energistics. Originally a fork of Extra Cells 2, now with extra features
Quick answer
Which AE Additions release should I use?
AE Additions 6.0.2 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.
Where it goes
Is AE Additions required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does AE Additions 6.0.2 need?
6.0.2. Change the file and its required mods may change too.
Install Kotlin for Forge, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.
14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AE Additions without breaking your instance.
Built for AE Additions 6.0.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 6.0.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Kotlin for Forge, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 6.0.2. It opens that exact file at the source.
About this project
What does AE Additions add?
1.18.2:
New storage cells for all types: 1024k, 4096k, 16384k, 65536k(only items)
New cpus: 1024k, 4096k, 16384k, 65536k
Support for chemical cells as well!
Support for ae2 things disk drives from 256k to 65536k!
New block: ME Wireless Transceiver
Allows you to transmit channels from 1 area to another! Very similar to the quantum bridge, however this new block will not transmit over dimensions(You'll need the bridge for that). Your only limit is POWER.
To get started, create a new channel and assign that block to either a broadcaster(send ae2 channels) or a receiver(receive ae2 channels). There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default).
There is support for both private and public channel networks.
Now featuring the Super Storage Cell!
What does this do? This storage cell allows you store all 2(or 3 if you're playing with mekanism) types in 1 storage cell! That's right. No longer do you need to make a item storage cell, fluid storage cell and chemical storage cell. Just make the Super Storage Cell! Partitioning is not available yet and will be released in a future release.

1.16.5
Adds:
- Support for mekanism chemicals in AE2!
- Adds bigger cells
- Fluid Storage/Conversion Monitor
Todo:
- Fluid Filler
- Fluid Crafter
- Gas Level Emitter
- Other Stuff
1.12.2
First off, major credit to the original creators of Extra Cells 2, M3gaFr3ak/DrummerMC.
Before replacing Extra Cells 2 with this fork, make sure you convert & remove all the deprecated items and blocks.
This fork features all of Extra Cells 2's features with the exception of the deprecated fluid items/blocks open computers ME Upgrade.
Brief List of bug fixes and changes
- Fixed Gas Level emitter - fixed fps lag issues
- Fixed bug that prevented inserting gas and fluid into the higher capacity cells due to an unreleased change in the original
- Added the ability to configure the pre-defined cells. You can now set a cell size & the number of types
- Fixed bug where gas export/import buses did not show up correctly when hovering over acceleration/capacity cards
- Fixed gas duplication bug
- Changed up ME Fluid Assembler. Now takes capacity & speed cards.
- Reworked ME Fluid Filler. Now takes speed cards
- Allow partitioning of fluid cells
New Blocks:
- Gas Interface
Shout out to DamnRelentless for adding support for this mod into Extra Cpus
FAQ:
Q: Is this a drop in replacement for extra cells 2?
A: No, I removed the deprecated fluid items and changed the mod name. However, I am working on a way to try to make conversion easy.
If you have any issues, feel free to find me in the AE2 discord: https://discord.gg/Zd6t9ka7ne
Project description from Modrinth.
Pick your setup
AE Additions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader build1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AE Additions versions and loaders
6.0.2
AEAdditions-1.21.1-6.0.2.jar
22 Feb 2026
unspecified
AEAdditions-1.20.1-5.1.1.jar
11 Nov 2025
6.0.2
AEAdditions-1.21.1-6.0.2.jar
11 Nov 2025
6.0.1
AEAdditions-1.21.1-6.0.1.jar
30 May 2025
6.0.0
AEAdditions-1.21.1-6.0.0.jar
20 May 2025
4.0.5
AEAdditions-1.19.2-4.0.5.jar
14 May 2025
3.2.8
AEAdditions-1.18.2-3.2.8.jar
14 May 2025
1.3.8
AEAdditions-1.12.2-1.3.8.jar
14 May 2025
2.0.3
AEAdditions-1.16.5-2.0.3.jar
14 May 2025
5.1.0
AEAdditions-1.20.1-5.1.0.jar
14 May 2025
Looking for an older file? The official Modrinth project page is in Resources.