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AE Additions project artwork

Modrinth · Minecraft mod

AE Additions

An addon for Applied Energistics. Originally a fork of Extra Cells 2, now with extra features

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE Additions release should I use?

Updated 8 months ago
Latest stable file 6.0.2
Game version 1.21.1
Loader NeoForge

AE Additions 6.0.2 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.

Where it goes

Is AE Additions required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does AE Additions 6.0.2 need?

6.0.2. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Kotlin for Forge, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

2 listed on this file 14 pulled in by those mods
Kotlin for Forge Needed by AE Additions 6.0.2
required
Matching file found Matched file: 5.12.0
EMI Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 1.1.24+1.21.1+neoforge
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 15.10.6+neoforge
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 1.21_neo-12.0.9
WTHIT Needed by Applied Energistics 2
pulled in
Matching file found Matched file: neo-12.10.3
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 21.1.22
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: neo-0.8.2
Architectury API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 13.0.11+neoforge
Cloth Config API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 15.0.140+neoforge
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc1.21.1-0.5.5
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.7.1

14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AE Additions without breaking your instance.

Built for AE Additions 6.0.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 6.0.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Kotlin for Forge, Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 6.0.2. It opens that exact file at the source.

About this project

What does AE Additions add?

1.18.2:

New storage cells for all types: 1024k, 4096k, 16384k, 65536k(only items)

New cpus: 1024k, 4096k, 16384k, 65536k

Support for chemical cells as well!

Support for ae2 things disk drives from 256k to 65536k!

New block: ME Wireless Transceiver

Allows you to transmit channels from 1 area to another! Very similar to the quantum bridge, however this new block will not transmit over dimensions(You'll need the bridge for that). Your only limit is POWER.

To get started, create a new channel and assign that block to either a broadcaster(send ae2 channels) or a receiver(receive ae2 channels). There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default).

There is support for both private and public channel networks.

Now featuring the Super Storage Cell!

What does this do? This storage cell allows you store all 2(or 3 if you're playing with mekanism) types in 1 storage cell! That's right. No longer do you need to make a item storage cell, fluid storage cell and chemical storage cell. Just make the Super Storage Cell! Partitioning is not available yet and will be released in a future release.

1.16.5

Adds:

  • Support for mekanism chemicals in AE2!
  • Adds bigger cells
  • Fluid Storage/Conversion Monitor

Todo:

  • Fluid Filler
  • Fluid Crafter
  • Gas Level Emitter
  • Other Stuff

1.12.2

First off, major credit to the original creators of Extra Cells 2, M3gaFr3ak/DrummerMC.
Before replacing Extra Cells 2 with this fork, make sure you convert & remove all the deprecated items and blocks.

This fork features all of Extra Cells 2's features with the exception of the deprecated fluid items/blocks open computers ME Upgrade.

Brief List of bug fixes and changes

  • Fixed Gas Level emitter - fixed fps lag issues
  • Fixed bug that prevented inserting gas and fluid into the higher capacity cells due to an unreleased change in the original
  • Added the ability to configure the pre-defined cells. You can now set a cell size & the number of types
  • Fixed bug where gas export/import buses did not show up correctly when hovering over acceleration/capacity cards
  • Fixed gas duplication bug
  • Changed up ME Fluid Assembler. Now takes capacity & speed cards.
  • Reworked ME Fluid Filler. Now takes speed cards
  • Allow partitioning of fluid cells

New Blocks:

  • Gas Interface

Shout out to DamnRelentless for adding support for this mod into Extra Cpus

FAQ:

Q: Is this a drop in replacement for extra cells 2?
A: No, I removed the deprecated fluid items and changed the mod name. However, I am working on a way to try to make conversion easy.

If you have any issues, feel free to find me in the AE2 discord: https://discord.gg/Zd6t9ka7ne

Project description from Modrinth.

Pick your setup

AE Additions by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AE Additions versions and loaders

10 of 10 releases match

Looking for an older file? The official Modrinth project page is in Resources.