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Placeable Plants: Expanded project artwork

CurseForge · Minecraft mod

Placeable Plants: Expanded

Let plants generate or be placed on non-soil blocks. Great for overgrown worlds & decorating builds.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Placeable Plants: Expanded release should I use?

Updated 3 days ago
Latest stable file v1.0.8 - [NeoForge 26.1.x]
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

Placeable Plants: Expanded v1.0.8 - [NeoForge 26.1.x] targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Placeable Plants: Expanded required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Placeable Plants: Expanded v1.0.8 - [NeoForge 26.1.x] need?

v1.0.8 - [NeoForge 26.1.x]. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Placeable Plants: Expanded without breaking your instance.

Built for Placeable Plants: Expanded v1.0.8 - [NeoForge 26.1.x]. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v1.0.8 - [NeoForge 26.1.x]. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v1.0.8 - [NeoForge 26.1.x]. It opens that exact file at the source.

About this project

What does Placeable Plants: Expanded add?

This mod started as a direct Forge/NeoForge fork of the Placeable Plants mod by BisUmTo,
but later on grew into an expanded version of it.

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📖 About 📖

This fork expands the original idea to work with nearly all plant-type blocks, including modded ones, instead of only a smaller selective set. And as a side effect, it also allows plants to generate during worldgen on many non-soil blocks, which can make the world look surprisingly overgrown, detailed, and interesting.

The original mod already had a really nice simple concept: let vegetation be placed on far more block surfaces than vanilla normally allows. That opens up a lot of extra freedom for builders who want to add more detail and decoration to their builds.

As the original author also pointed out, the idea makes intuitive sense too - in real life, many plants do manage to grow out of tiny cracks in stone and other unexpected places.

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Main differences from the original:

  • Works much more broadly for plant-type blocks across the board
  • Supports both vanilla and modded plants
  • Excludes farm-dependent crops/plants that require farmland
  • Excludes tree saplings, which keep their normal vanilla-style placement rules
  • Also affects world generation, allowing plants to appear on many non-soil surfaces
    (Can be disabled in the config)
  • Includes configurable placement & worldgen blacklists for controlling which blocks plants can use

Worldgen side effects:

One side effect of this broader behavior is that plant placement rules can also influence natural generation in interesting ways. You can now sometimes find vegetation generating in places where vanilla normally would not allow it, such as:

  • rocky patches
  • ravines
  • beaches
  • deserts
  • icy ocean / lake floors
  • cliffs and mountains
  • structures
  • other unusual surfaces, depending on your config

This was originally a completely accidental side effect, but it turned out to look surprisingly good in practice and gives the world a much more overgrown, detailed, and natural-looking feel.

This effect can look especially nice alongside mods that expand foliage and natural environmental detail, such as Project: Vibrant Journeys, [Let's Do] BloomingNature, Geophilic,...

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Config

The mod includes a "placeable-common.toml" config file inside the "config" folder.

  • "placement_blacklist"
    • Blocks or block tags that plants cannot be placed on at all.
    • This affects both manual placement and world generation.
    • Empty by default.
  • "worldgen_blacklist"
    • Blocks or block tags that plants cannot generate on during world generation.
    • This only affects world generation, not manual player placement.
    • Includes #minecraft:leaves by default, so plants shouldn't generate on top of leaf blocks.
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Credits

This is an unofficial Forge 1.20.1 / NeoForge 1.21.1 fork/expansion of Placeable Plants by BisUmTo.
Full credit for the original concept and original mod goes to the original author.
For Fabric versions, please check out the original mod.

Project description from CurseForge.

Pick your setup

Placeable Plants: Expanded by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Placeable Plants: Expanded versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.